Resident Evil 7 Guides: Jack Baker Part III

Resident Evil 7 is available now and since we’ve had our hands on it for a while, we’ve put together some quick guides to help you out if you get stuck, need some help or to just give you or tips on how to get the best from the game.

A word of warning though, these guides are like to contain SPOILERS, so if you’ve yet to play or finish the game you might be best holding off. If you’re not one to worry too much, keep on reading.


Mutant Jack Baker – Docks Fight

After you’ve completed Lucas’ test chamber you’ll make your way down some docks and to a building that just screams “BOSS FIGHT!”

There’s an Item Box, a cassette recorder and a hell of a lot of ammo, Chem Fluid and craftable items. This is also the point of no return. If you think you’ve missed any items, Antique Coins or weapons, before you head upstairs and talk to Zoe, make sure you backtrack and find everything you may have missed.

Once you’re ready, head upstairs and give Zoe both the D-Series Arm and Head. She’ll craft the Serum and then Jack will bust through the wall, grab you and the fight begins.

This boss fight is the hardest in the game and it will pay to be prepared before you attempt it.



Regardless of difficulty level (Easy, Normal or Madhouse) the preparation for this fight will remain the same.

Shotguns and the Grenade Launcher are your friend in this fight. After you fight Marguerite I would suggest putting your Shotgun(s) away in the Item Box and leaving them there.

You may be tempted to use them, especially against the Fat Molded in the barn, but resist the urge. You’ll need all the ammo you have to take down Jack. Same goes for the Grenade launcher .

You should have at least 20 shotgun shells by the time you face off against Jack if you save them all and you should also have at least four or five Flame Rounds. Nerve Rounds are pretty useless so I would suggest using Separating Fluid on them and using the Strong Chem Fluid you get on either Strong First Aid Med or Flame Rounds.


You’ll also want to have unlocked one or both of the Steroids and Stabilizer in the trailer with your Antique Coins. If you’ve found and used the secret Stabilizer unlocked with the Toy Axe, even better.

Since you need to take the D-Series Arm and Head upstairs you’ll want to make sure you have what you’ll need for the fight as well.

I prefer the M21 Shotgun to the M37. Even though it only has two shots instead of four, it packs more of a punch. But the choice is yours. If you’ve completed the game on Normal you’ll also have the Albert-01R and should bring it along with any Enhanced Handgun Ammo. The Grenade Launcher is a must along with all your Flame Rounds and of course you’ll need your First Aid Med.

All Difficulties

Regardless of which difficulty you’re playing on, the strategy to defeat Mutant Jack remains the same.

After he’s grabbed you and the fight starts, he’ll be in the middle of a hole in the floor and will take swings at you, alternating left to right. He’s covered in big, glowing eyeballs, which you’ll need to destroy to defeat him.

While he’s perched over the hole and swinging at you, take the opportunity to do damage to as many of the eyeballs as possible, without destroying any. If you destroy one, Jack’ll fall to the floor and you’ll need to stay on the move.

If you can manage to stay up top and do damage to his eyes while using L1/LT to block his attacks, you’ll have a much easier time when he does fall to the floor.

Eventually he’ll knock you down, you’ll fall down or an eyeball will be destroyed. When Jack falls to the lower level, immediately follow him and keep shooting his eyeballs at close range with the Shotgun.


The more eyeballs you destroy, the less Jack can see you and the more stunned he is. There are a couple of eyeballs underneath him, so you’ll need to wait until he climbs back to the top level to shoot these.

Once you’ve shot them, sprint away and keep moving. From the top level, Jack does a powerful leap attack, that will remove 3/4 of your health if you’re hit by it. If you manage to avoid his attack, he will stay still for a moment, allowing you to keep shooting the eyeballs.

Once you destroyed every eyeball, you’ll need to take out the big one on his face again and when you do the fight will appear over.

As you walk toward the exit to follow Zoe, Jack will grab you and you’ll once again need to shoot his eye. Switch to the Grenade Launcher and aim for the face. It should only take a couple of shots and he’ll drop you. Then as you go to exit he’ll grab you one last time and you be prompted to inject him with the Serum.

Once you’ve done so, Jack will be beaten and you can move on.

Resident Evil 7 is available now.

Check out our coverage!

Resident Evil 7 review
Resident Evil 7 Guides: Jack Baker Part I
Resident Evil 7 Guides: Jack Baker Part II
Resident Evil 7 Guides: Marguerite Baker
Resident Evil 7 Guides: Crafting
Resident Evil 7 Guides: Enemies
Resident Evil 7 Guides: Use Psychostimulants and never miss an item
Resident Evil 7 Guides: Finish the Happy Birthday tape in under 5-minutes
Resident Evil 7 Guides: Jack Baker Part III
Resident Evil 7 Guides: Fat Molded
Leo Stevenson
Leo Stevenson
I've been playing games for the past 27 years and have been writing for almost as long. Combining two passions in the way I'm able is a true privilege. PowerUp! is a labour of love and one I am so excited to share.

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