Tiny Tina’s Wonderlands is now available and is every bit as addictive, exciting and entertaining as you’d hope. In our review, we wrote that Wonderlands is “is a love letter to pen & paper RPGs…with guns.” It’s got magic, dragons and a whooooole lot of guns. There are also quite a number of levels and chapters that the story takes place across.
There are a number of levels that are required to be completed and a handful of optional ones, though they’re all great and well worth exploring, especially if you want to level up your character.
Within each of the levels, there are missions, quests, collectibles and more. Within many levels are Rune Puzzles which challenge your traversal skills. Once activated, three runes fly off and reappear somewhere nearby. You need to travel to each rune, in order, activate them and do it all within the time limit.
Tiny Tina’s Wonderlands Queen’s Gate – Rune Puzzle
The Rune Puzzle in Queen’s Gate can be found on the roof of a building in the southern-most village area. You can’t reach this area until you’ve completed the main quest within Queen’s Gate but once you do, you can find and activate the Rune Puzzle.
The first rune can be found almost directly in front of where you activate the puzzle. You’ll be able to see the green beam of light coming from the rune and if you sprint forward, you’ll make it with plenty of time.
The second rune is on the roof of a shack at the western edge of the second village area. From the first rune, make a sharp left turn and you’ll see the green light of the rune. Make your way over to the rune (quickly) and activate it.
The third and final rune is located at the centre of the centre section of the village. Atop a broken column, to the east of the catapult, you’ll see the third rune with its glowing green light. Activate the final rune and you’ll complete the puzzle.
That’s the Rune Puzzle in Queen’s Gate. You can check out other guides for Tiny Tina’s Wonderlands here.
Tiny Tina’s Wonderlands is now available.