Hearthstone’s brand-new single-player adventure, Tombs of Terror, is now available. Chapter 1 and 2 of Tombs of Terror are both playable with Chapter 1 being free and Chapter 2 costing 700 in-game gold or $9.50 AUD. Like the Dalaran Heist that came before it, Tombs of Terror is a multi-chapter PvE experience that tells a story. This time around, Blizzard is telling the story of the League of Explorers as they attempt to stop the Plague Lords.
Each hero has three pre-made decks and the choice of a random deck.
They’re all quite varied and have different synergies with the Signature Treasures, Hero Powers and Passive Upgrades.
Tombs of Terror Decks
With the first two chapters of Tombs of Terror available, you’re able to choose from Reno or Finley. As you play, you’ll also unlock their six Signature Treasures, three decks and three Hero Powers each.
Reno
Reno’s Signature Treasures are;
- Reno’s Lucky Hat
- 1 Mana
- Give a minion +2/+2 and Spell Damage +2
- Reno’s Crafty Lasso
- 2 Mana Weapon 3/2
- After your hero attacks steal a card from your opponent’s hand
- Reno’s Magical Torch
- 2 Mana
- Deal 4 Damage, Combo, Shuffle a copy into your deck that deals 2 more damage
- Sr. Tomb Diver
- 4 Mana
- 7/7 Minion
- Battlecry – If you played 3 secrets this game, your hero power becomes, Discover a Treasure
- Lei Flamepaw
- 2 Mana
- 2/6 Minion – After you cast a spell, cast it again, on the same target
- The Gatling Wand
- 5 Mana
- Deal 3 damage split randomly among all enemies (improves for each spell you’ve cast this game).
Reno’s three Hero Powers are;
- Amateur Mage – 2 Mana – Deal 1 Damage. Combo: 2 Instead
- Relicologist – 0 Mana – Your next spell this turn has Spell Damage +2
- Arcane Craftiness – Fire two missiles that deal 1 damage each. If any minion dies, repeat this.
Reno’s three decks are;
- Novice Spellslinger
- BackStab
- Babbling Book
- Pilfer
- Mana Addict
- Razorpetal Volley
- Sorcerer’s Apprentice
- Stolen Steel
- Unstable Portal
- Spellslinger
- Cosmic Anamoly
- Spell Seeker
- Arcane Anamoly
- Serrated Tooth
- Astral Rift
- Clever Disguise
- Eviscerate
- Mana Wyrm
- Whirlkick Master
- Forgotten Torch
- S1:7 Agent
- Tomb Pillager
- Secret Traps
- Kabal Lackey
- Mafic Trick
- Pharaoh Cat
- Arcane Flakmage
- Cheat Death
- Duplicate
- Hooked Schimitar
- Ice Barrier
- Messenger Raven
- Fal’dorei Strider
Finley
Finley’s Signature Treasures are;
- Finley’s Pith Helmet
- 2 Mana
- Give all friendly minions +2 health, Shuffle this into your deck
- Maxwell, Mighty Steed,
- 3 Mana Minion
- 3/5 Beast – Rush Reborn. Has +2 attack for each other minion on the battlefield
- Truesilver Lance
- Lifesteal – 3 Mana Weapon
- 5/1 After you Overload gain +2 Durability
- Sr. Scout
- 5 Mana Minion
- 6/6 – Charge. Windfury. At the end of your turn, deal 6 damage to a random enemy minion
- Karl the Lost
- 5 Mana Minion
- 6/6 Battlecry: Summon six 1/1 Silver Hand Recruits and give all friendly minions Taunt and Divine Shield
- Scales of Justice
- 4 Mana
- Transform all minions into 1/1 Murlocs. Fill your hand with random Murlocs that cost (0)
Finley’s three Hero Powers are;
- New Recruits – 2 Mana – Summon a 2/1 Amalgam Explorer
- Bubble Blower – 1 Mana – discover a Shaman or Paladin minion with battlecry. Overload (1)
- Power Up! – 2 Mana – Give a minion divine shield and windfury
Finley’s three decks are;
- Murloc Crusade
- Brazen Zealot
- Lost in the Jungle
- Murmy
- Hydrologist
- Primalfin Totem
- Soul of the Murlocs
- Flametongue Totem
- Sword of Justice
- Murloc Knight
- Tidal Surge
- Mighty Morphing
- Blazing Invocation
- Evolve
- Lightning Bolt
- Eternal Sentinel
- Grimestreet Outfitter
- Sandwasp Queen
- Feral Spirit
- Unbound Elemental
- Keeper of Uldaman
- Rumbling Elemental
- Back in Action
- Redemption
- Righteous Protector
- Ancestral Spirit
- Micro Mummy
- Whirling Zap-o-matic
- Nightrmare Amalgam
- Spirit Echo
- Ancestral Guardian
- Bone Wraith
- Jinyu Waterspeaker