Hearthstone Saviors of Uldum Tombs of Terror Bosses
Hearthstone’s brand-new single-player adventure, Tombs of Terror, is now available. Chapter 1 and 2 of Tombs of Terror are both playable with Chapter 1 being free and Chapter 2 costing 700 in-game gold or $9.50 AUD. Like the Dalaran Heist that came before it, Tombs of Terror is a multi-chapter PvE experience that tells a story. This time around, Blizzard is telling the story of the League of Explorers as they attempt to stop the Plague Lords.
Each chapter is made up of eight games against a random selection of bosses, created specifically for the Tombs of Terror. In total, across all four Chapters, there are 78 bosses.
They’re all quite varied and have unique Hero Powers, decks and strategies. These are the bosses and Hero Powers we have come across so far.
Tombs of Terror Bosses
Hero Power – 1 Mana – Fish Food – Restore 2 Health to all Murlocs.
Hero Power – 1 Mana – Whispering Sentinel – Summon a 1/1 Wisp, Give it Lifesteal.
Hero Power – 1 Mana – E.V.I.L. Conscription – Add a random Lackey to your Hand.
Suspicious Palm Tree
Hero Power – 2-Cost – Corrupted Oasis – Add 2 2/2 Treants to your hand.
Hero Power – Puffertrooper – 2 Cost – Give Murlocs Rush
Hero Power – Ogre Sized Thief – 3 Cost – Steal a card from your opponent’s deck and add to your hand
Hero Power – Noble Champion – 4 Cost – Deal damage to an enemy, equal to its attack
Passive Hero Power – Reliquary’s Relics – After your opponent casts a spell, put a copy in your hand
Hero Power – Running Wild – 2 Cost – Draw a minion from your deck, if it’s a beast add another copy to your hand
Hero Power – “Upgraded” Fauna – 2 Cost – Deal 1 damage to an enemy minion for each beast you control
Hero Power – Snapping Jaw – 2 Cost – Double your hero’s attack this turn
Totally Normal Jar
Hero Power – 2 Cost – What’s in the Jar – Choose a minion, summon a 1/1 copy
Hero Power – Sand Surge – 1 Cost – Shuffle a sand trap into your opponent’s deck that swallows cards when drawn (autocast)
Hero Power – 2 – Cost – Titan Ritual – Summon two 1/1 Mogu Cultists
Passive Hero Power – Confiscated Goods – After you attack and kill a minion, equip a random weapon.
Passive Hero Power – After you play a minion, give it Reborn
Hero Power – Plagued Horde – 2 Cost – Give a minion “Deathrattle – Deal 2 damage to the enemy hero”
Passive Hero Power – Desert Warfare – After your hero attacks add a random hunter card to your hand
Hero Power – Tomb Boomin’ – Deal 4 damage split randomly between all characters
Hero Power – 1 Cost – Gain +1 Attack this turn and attack 3 random enemy minions
Passive Hero Power – Spectral Swordsman – Your hero is stealthed while you have a weapon equipped
Hero Power – 0 Cost – Maw of the Desert – Destroy the minion with the lowest health (autocast)
Passive Hero Power – Shockwave – All your minions have rush
Hero Power – 2 Cost – Well Equipped, Put a random Rogue Spell or Weapon in your hand
Hero Power – Arena Expert – 0 Cost -Summon a minion from each player’s deck, they fight
Hero Power – Massive Tentacles – 0 Cost – If there are 8 ore more minions on the battlefield, destroy them all (autocast)
Hero Power – Retired Treasure Hunter – 2 Cost – Copy a card from your opponent’s hand and add it to your hand
Waste Wanderer Cardish
Hero Power – 2 Cost – Boom Bullets – Summon a 0/2 Goblin Bomb, Give all other Goblin Bombs +1 Attack
Passive Hero Power – Fireshaper – After you cast a spell, deal 2 damage randomly split among all enemies
Ichabod the Cursed
Hero Power – Spreading the Curse, 2-cost, summon a leper gnome, give it rush
Tricks and Traps – 2 Cost – Play a Random Secret from your hand or Deck
Snakeshot – 2 Cost – Summon a 1/1 snake, give it poisonous