Interview

Ghost Recon Breakpoint’s Emil Daubon on setting the game in a fictional location and its darker storytelling

Ghost Recon is a franchise that has long established its roots in the real-world. Every game in the franchise other than Breakpoint has been set in a real-world location....

Crystal Dynamics was prepared for fan backlash to The Avengers

When Crystal Dynamics took on the reboot of Tomb Raider it got more than it bargained for. After revealing the new look for Lara Croft, Studio Head Scot Amos...

CD Projekt Red – Crafting in Cyberpunk 2077 is similar to The Witcher 3

During PAX Australia I had the chance to sit down with John Mamais, Head of the Krakow Studio at CD Projekt Red. Mamais was in Australia to promote the...

Gearbox’s Danny Homan and Sam Winkler on writing Borderlands 3

Full disclosure, I really, really liked Borderlands 3. The campaign is dense, exceedingly kind and often very smart. It has moments of crudeness, sure, but it exceeds expectations on...

Depression, catharsis, and game development—Matt Sanderson on Shadows and Dust

Content warning: depression, mental illness, suicide. Every once in a while a game comes along that tests the limits of what’s achievable through videogames. It might facilitate conversations and create...

MachineGames’ Henrik Håkansson explains motion capture in games and how it was used in Wolfenstein: Youngblood

In a recent interview, MachineGames' Henrik Håkansson explained how developers use motion capture technology in video games. Specifically, Håkansson touched on how the technology was applied during the development...

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This Day in Aussie Gaming: The Notable Milestones of Apr 16

In the ever-evolving landscape of gaming, revisiting the classics is not simply a trip down memory lane. It’s an exploration of ingenuity, risk-taking, and...

Indiana Jones and The Great Circle Review (PS5 Pro) | A Shinier Treasure

Unlike my colleague, who swung right into The Great Circle at Xbox launch, I held back and nervously gauged this golden idol from afar....

This Day in Aussie Gaming: The Semi-Timeless Must Plays of Apr 14

There’s a magic in revisiting the games that not only defined our childhoods but also paved the way for modern gaming marvels. In Australia,...

This Day in Aussie Gaming: Reliving the Golden Oldies of Apr 11

Looking to feel old? Today you can as we journey back to the launch dates of Suikoden (1997), Dino Crisis 2 (2003), Defiance (2013),...

This Day in Aussie Gaming: The Strategy, Horror and Mythic Adventure of Apr 9

Once again, today is gonna be all about appreciating the creative and technical evolutions that define our digital lives. Let's revisit three landmark games...