Interview

World of Warcraft: Shadowlands – Interview with Art Director Ely Cannon

With World of Warcraft's eighth expansion, Shadowlands, on the horizon, we sat down with Art Director Ely Cannon to discuss bringing...

Sea of Thieves – Interview with Executive Producer Joe Neate

I miss the ocean. I miss it so much that I dream about it, from time to time. I’m...

Fairy Tail – Interview with Producer Kikuchi Keisuke

Being a fan of the Fairy Tail manga and anime, I was excited to hear the announcement of an RPG styled...

Final Fantasy XIV – Yoshida Naoki On Patch 5.3, Streamlining And The Future.

I don't envy those who are trying to get into Final Fantasy XIV for the first time in 2020. The mammoth...

Introducing Far From Home, a new Polish developer and its first game; Project Oxygen

Creating a new video game, not under the auspices of a AAA developer/publisher, is a daunting task. Doing so, while also...

Outriders – Interview with Creative Director Bartek Kmita

Outriders is an upcoming action RPG from developer People Can Fly. While it might superficially share similarities with other loot-shooters, don't...

Frozen II – Interview with Animation Supervisor Wayne Unten

To celebrate the release of Frozen II on DVD and Blu-ray, we were able to have a chat with Animation Supervisor...

Deadly Premonition 2 – Interview with SWERY (Suehiro Hidetaka)

Swery, what the hell did I just play? My first words after clocking Deadly Premonition 2, muttered to myself...

Marvel’s Avengers – Interview with Crystal Dynamics

We recently had the opportunity to speak with key members of the Marvel's Avengers development team at Crystal Dynamics including Shaun...

Hyper Scape – Interview with Creative Director Jean-Christophe Guyot

Ubisoft has announced its Battle Royale; Hyper Scape. Ahead of the announcement, we were able to learn a little about the...