Interview

Borderlands 3 – Bounty of Blood – Interview with Creative Director Matt Cox

Borderlands 3's Bounty of Blood DLC is out tomorrow and ahead of the launch, we had the chance to sit down...

PAX Online 2020 – Interview with PAX Australia’s Luke Lancaster

A day after the announcement that PAX Aus 2020 had been cancelled, I sat down to chat with PAX Australia Content...

Saints Row The Third Remastered – Interview with Developers

Saints Row the Third Remastered recently released for PC, PS4 and Xbox One. If you've read our review, you'll know it's...

Everspace 2 – Interview with Rockfish Games CEO Michael Schade

Everspace 2 is "a fast-paced single-player space shooter with deep exploration, tons of loot and classic RPG elements," at least, according...

The Elder Scrolls Online – Greymoor Interview with Creative Director Rich Lambert

Having recently launched The Elder Scrolls Online's Greymoor Expansion, Bethesda and Zenimax Online Studios are in the thick of The Dark...

Nexon’s Dennis Bernardo on KartRider Rush+ and the KartRider juggernaut

KartRider Rush+ recently launched for mobile platforms. A spin-off of the incredibly popular KartRider franchise, KartRider Rush+is a mobile take that...

Warframe Podcast Episode 96 – Interview with Pablo from Digital Extremes

This week was a little quiet for Warframe news, but the Cephalons were lucky enough to be joined by a member of...

Andromeda Entertainment’s Robin Arnott on creating the world’s first ‘technodelic’

Robin Arnott is the Founder and CEO of Andromeda Entertainment. He's also the Lead Developer on SoundSelf, a game designed to...

Interview with LEGO’s Jonathan Bennink on the creation of LEGO Super Mario

LEGO and Nintendo recently unveiled the LEGO Super Mario sets. This collaboration was first teased in March and now, fans have...

V1 Interactive’s Marcus Lehto on avoiding crunch

Crunch. It's the videogame industry's 'C-Word' and lately, it seems that every other day there's a new story about crunch and...