Bandai Namco officially reveal the changes made in Dark Souls Remastered

Earlier today we posted about the Dark Souls Remastered changes fans could expect. While the list was not exhaustive, it did offer a glimpse of some of the things that would be different in the remaster.

Now, Bandai Namco has officially revealed the Dark Souls Remastered changes and we have them all for you, courtesy of IGN.

Dark Souls Remastered Changes

Much of what Bandai Namco has announced is to be expected. The resolution on PS4 Pro, PC and Xbox One X will be at 4K while standard PS4 and Xbox One will display at 1080p with 60fps. 

The Switch version will display at 1080p and 30fps when docked and 720p and 30fps in handheld mode. 

Aside from display resolutions, much of what’s been changed in Dark Souls Remastered related to online play, dedicated servers, matchmaking and the way players use items.

Check out the full list of Dark Souls Remastered changes below.

Dark Souls Remastered will have a 4K resolution with a compatible TV/monitor at 60fps on the Xbox One X, PS4 Pro and PC. It will display upscaled 4K resolution on PS4 Pro and Xbox One, while the PC version will be native 4K.

PS4 and Xbox One – 1080p resolution at 60fps.

On the Switch, it will have a 1080p resolution at 30fps when docked to TV, and 720p resolution at 30fps when in handheld mode.

The maximum number of players online has increased from 4 to 6.

The Dried Finger item will be needed to play with 6 players.

The Dried Finger has been moved from the Painted World of Ariamis level to the Undead Burg merchant to be obtainable earlier in the game. The Dried Finger location in the Painted World has been replaced with a Twin Humanities item.

 

Password Matchmaking is now available, similar to Dark Souls 3. When a player is summoned in Password Matchmaking the player level will be synced.

It’s now easier for friends to be matched with each other. When the guest player’s character level and weapon is higher than that of the host player, the level will be adjusted accordingly.

Healing items will not be available during PvP with the exception of Estus Flasks. To prevent long and drawn out battles, the number of Estus Flasks is halved for phantoms.

When a player defeats an invading phantom, their Estus Flask is restored.

Players can turn on/off global matchmaking

 

Players can now prevent matched Red Phantoms from seeing their “White Sign Soapstone” sign

Players can no longer summon ally phantoms consecutively when in combat with enemy phantoms.

In online play, players who are outside of the host’s parameter range will not be matched with each other (the players can still be matched via Password Matching).

3v3 and 6-player deathmatch have been added.

Arena battles can also use Password Matching.

Respawn points will be random.

Players can select the number of usable items, such as consumable souls or covenant items, to use instead of one at a time as in the original game.

 

The number of languages has been increased to the number found in Dark Souls 3.

A Bonfire has been added next to Vamos the Blacksmith.

Covenants can be switched at Bonfires.

Button configuration is available.

Items will not automatically be registered into an item slot when picked up.

When the up or down directional pad button is held down, the first item equipped will be selected.

The online network has been changed from P2P to dedicated servers.

Dark Souls Remastered launches for PC, PS4, Switch and Xbox One on May 25, 2018.

[Source]

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Leo Stevensonhttps://powerup-gaming.com/
I've been playing games for the past 27 years and have been writing for almost as long. Combining two passions in the way I'm able is a true privilege. PowerUp! is a labour of love and one I am so excited to share.

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