Hidden Debug mode in Jak and Daxter games discovered

Jak and Daxter was originally released for PS2 in 2001. 17-years later, a secret Jak and Daxter debug code has been found in Jak and Daxter: The Precursor Legacy, Jak II and Jak 3.

 It’s always interesting when hidden and secret features of games are found. Especially when they’re found so long after release. These debug codes exist in all versions of these three games on all platforms.

Accessing the Jak and Daxter debug codes requires players to enter a sequence of button presses. There are no extra software or hardware requirements at all, so anyone with the games can open these options up.

Jak and Daxter debug code

The Jak and Daxter debug codes were first discovered in October 2017 by DonkeyPlanet. At the time only a portion of the debug codes were found and for roughly six months the debug mode remained elusive. 

Working together with two others, Luminar and ImJustATester, the full, final sequences and debug codes were discovered on March 2, 2018.

When activated, these codes allow players to unlock all collectables, fly, use a free camera mode, unlock Trophies, restore health and more.


To activate the Jak and Daxter debug codes, follow the instructions below. Full details are also available at this site.

On the Vita, use the rear touchpad to replace buttons: Top left – PlayStation button L2.svg, Bottom left – PlayStation button L3.svg, Top right – PlayStation button R2.svg, Bottom right – PlayStation button R3.svg

First part: Hold PlayStation button L3.svg then press PlayStation Up button.svg PlayStation Up button.svg PlayStation Down button.svg PlayStation Down button.svg PlayStation Left button.svg PlayStation Right button.svg PlayStation Left button.svg PlayStation Right button.svg PlayStation button X.svg PlayStation button X.svg PlayStation button S.svg PlayStation button C.svg PlayStation button S.svg PlayStation button C.svg

Second part: Hold PlayStation button L3.svg then press PlayStation button C.svg PlayStation button S.svg PlayStation button C.svg PlayStation button S.svg PlayStation button X.svg PlayStation button X.svg PlayStation Right button.svg PlayStation Left button.svg PlayStation Right button.svg PlayStation Left button.svg PlayStation Down button.svg PlayStation Down button.svg PlayStation Up button.svg PlayStation Up button.svg

Full code: Hold PlayStation button L3.svg then press PlayStation Up button.svg PlayStation Up button.svg PlayStation Down button.svg PlayStation Down button.svg PlayStation Left button.svg PlayStation Right button.svg PlayStation Left button.svg PlayStation Right button.svg PlayStation button X.svg PlayStation button X.svg PlayStation button S.svg PlayStation button C.svg PlayStation button S.svg PlayStation button C.svg PlayStation button S.svg PlayStation button C.svg PlayStation button S.svg PlayStation button X.svg PlayStation button X.svg PlayStation Right button.svg PlayStation Left button.svg PlayStation Right button.svg PlayStation Left button.svg PlayStation Down button.svg PlayStation Down button.svg PlayStation Up button.svg PlayStation Up button.svg

Try these if you are having problems with activating debug mode:

  • Input the two parts of the code separately.
  • Try inputting the codes in the pause menu or the “Press Start” screen.
  • Do not move PlayStation button analog L.svg while holding down PlayStation button L3.svg.

Activating debug codes

Also included at this site are the details of the button press codes to activate certain functions. I’ve included them below.

Jak and Daxter: The Precursor Legacy

First controller:

  • PlayStation button R2.svg: Push Jak, Zoomer or FlutFlut upwards, you can hold it down to ascend endlessly.
  • PlayStation button R2.svg (while or after bumping into something or giving/taking damage): Restores 1 health. You can also restore health if Jak is dying, which means that you can avoid death.
  • PlayStation button L1.svg + PlayStation button R1.svg + PlayStation button L2.svg + PlayStation button R2.svg: Enter free camera mode. Also disables Jak, and doesn’t prevent the loading of levels as long as you are not going out of bounds too much.
  • PlayStation button L1.svg + PlayStation button R1.svg + PlayStation button L2.svg + PlayStation button R2.svg (while in free camera mode): Exit free camera mode. Respawns Jak in front of the camera, and also sets a checkpoint which immediately gets overwritten by an in-level checkpoint in most cases.
  • Hold PlayStation Up button.svg and PlayStation Left button.svg then press PlayStation button Select.svg: Restart the game. If you are in free camera mode then it only resets your current game state (clears everything) and doesn’t restart the game.
  • PlayStation button L1.svg + PlayStation button R1.svg (while in pause menu on the power cell screen): Awards the selected power cell to the player. While this does increase the power cell counter, it doesn’t get removed from the world and collecting it won’t increase the counter any further.
  • PlayStation button L3.svg + PlayStation button C.svg (while next to an active warp gate): Unlock all warp gate destinations. You need to press PlayStation button C.svg when you can see the “PRESS PlayStation button C.svg TO USE.” message. You can start holding PlayStation button L3.svg before that.
  • PlayStation button L3.svg (while standing on a trans-pad): Spawn the Zoomer or FlutFlut that should be on the trans-pad you are standing on.
  • PlayStation button L3.svg (hold while standing on the Fisherman’s boat or the gondola): You will see the “PRESS PlayStation button C.svg TO USE.” message as long as the button is held down. Allows you to use them before unlocking them.
  • PlayStation button L3.svg (during autosave): The game will show auto-save/ get-heap 0-3 (depending on location of save file), then auto-save/ save done above the autosave icon
  • PlayStation button L3.svg (hold while paused in the power cell menu): Display death counter: “fcd: X”

Second controller:

  • PlayStation button T.svg: Toggle debug text.
  • PlayStation button R3.svg (hold): Display debug text.

Jak II

First controller:

  • PlayStation button L1.svg + PlayStation button R1.svg + PlayStation button L2.svg + PlayStation button R2.svg: Enter free camera mode. Also disables Jak, and doesn’t prevent the loading of levels as long as you are not going out of bounds too much.
  • PlayStation button L1.svg + PlayStation button R1.svg + PlayStation button L2.svg + PlayStation button R2.svg (while in free camera mode): Exit free camera mode. Respawns Jak in front of the camera, and also sets a checkpoint which immediately gets overwritten by an in-level checkpoint in most cases. Game can get messed up when you exit free camera mode without entering into it while the game is paused with the PlayStation button Select.svg button, use “Restart Mission” to fix it. Pausing, entering free camera mode, then exiting is also a fix if you forgot to pause the game before entering free camera mode.
  • PlayStation button R2.svg (while or after bumping into something or taking damage): Restores health. You can also restore health if Jak is dying, which means that you can avoid death. You can also walk on damaging surfaces uninterruptedly if you hold down this button.
  • PlayStation button L2.svg + PlayStation button R1.svg (hold while in the pause menu): Reveal hidden pause menu options.
  • PlayStation button L2.svg + PlayStation button R2.svg (while on foot): Activate flying.
  • PlayStation button L2.svg + PlayStation button R2.svg (while in Titan Suit): Push Titan Suit upwards.
  • PlayStation button L2.svg (while flying): Descend.
  • PlayStation button R2.svg (while flying): Ascend.
  • PlayStation button L1.svg or PlayStation button X.svg (while flying): Exit flying.
  • Hold PlayStation Up button.svg and PlayStation Left button.svg then press PlayStation button Select.svg: Restart the game. If you are in free camera mode then it only resets your current game state (clears everything) and doesn’t restart the game.
  • PlayStation button L1.svg (during a cutscene): Slow cutscene down.
  • PlayStation button R1.svg (during a cutscene): Speed cutscene up.
  • PlayStation button X.svg (during a cutscene): Resets cutscene speed if it is not at the default value. If it is at the default speed already then it just pauses the cutscene.
  • PlayStation button L1.svg (during a minigame): Lose minigame.
  • PlayStation button R1.svg (during a minigame): Win minigame.
  • PlayStation button R2.svg (while game is paused with PlayStation button Select.svg): The game advances 1 frame then pauses itself.

Second controller:

  • PlayStation button T.svg: Toggle debug text.
  • PlayStation button R3.svg (hold): Display debug text.
  • PlayStation button L3.svg + PlayStation button S.svg: Toggle debug text.
  • PlayStation button L3.svg + PlayStation button C.svg: Toggle debug text.
  • PlayStation button L3.svg + PlayStation button X.svg: Give and unlock inventory items.
  • PlayStation button L3.svg + PlayStation button R1.svg: Toggle debug text detailing cutscenes appearing during cutscenes.

Jak 3

First controller:

  • PlayStation button L1.svg + PlayStation button R1.svg + PlayStation button L2.svg + PlayStation button R2.svg: Enter free camera mode. Also disables Jak, and doesn’t prevent the loading of levels as long as you are not going out of bounds too much.
  • PlayStation button L1.svg + PlayStation button R1.svg + PlayStation button L2.svg + PlayStation button R2.svg (while in free camera mode): Exit free camera mode. Respawns Jak in front of the camera, and also sets a checkpoint which immediately gets overwritten by an in-level checkpoint in most cases.
  • PlayStation button R2.svg (while or after bumping into something or taking damage): Restores health. You can also restore health if Jak is dying, which means that you can avoid death. You can also walk on damaging surfaces uninterruptedly if you hold down this button.
  • PlayStation button L2.svg + PlayStation button R1.svg (hold while in the pause menu): Reveal hidden pause menu options.
  • PlayStation button L2.svg + PlayStation button R2.svg (while on foot): Activate flying.
  • PlayStation button L2.svg + PlayStation button R2.svg (while in Dark Maker Mech): Push Dark Maker Mech upwards.
  • PlayStation button L2.svg (while flying): Descend.
  • PlayStation button R2.svg (while flying): Ascend.
  • PlayStation button L1.svg or PlayStation button X.svg (while flying): Exit flying.
  • Hold PlayStation Up button.svg and PlayStation Left button.svg then press PlayStation button Select.svg: Restart the game. If you are in free camera mode then it only resets your current game state (clears everything) and doesn’t restart the game.
  • PlayStation button L1.svg (during a cutscene): Slow cutscene down.
  • PlayStation button R1.svg (during a cutscene): Speed cutscene up.
  • PlayStation button X.svg (during a cutscene): Resets cutscene speed if it is not at the default value. If it is at the default speed already then it just pauses the cutscene.
  • PlayStation button L1.svg (during a minigame): Lose minigame.
  • PlayStation button R1.svg (during a minigame): Win minigame.
  • PlayStation button R2.svg (while game is paused with PlayStation button Select.svg): The game advances 1 frame then pauses itself.

Second controller:

  • PlayStation button T.svg: Toggle debug text.
  • PlayStation button R3.svg (hold): Display debug text.
  • PlayStation button L3.svg + PlayStation button S.svg: Toggle debug text.
  • PlayStation button L3.svg + PlayStation button C.svg: Toggle debug text.
  • PlayStation button L3.svg + PlayStation button X.svg: Give and unlock inventory items.
  • PlayStation button L3.svg + PlayStation button R1.svg: Toggle debug text detailing cutscenes appearing during cutscenes.

If you’ve got a copy of any of these games, make sure you try out the Jak and Daxter debug codes. 

Special thanks go to DonkeyPlanet, LuminarImJustaTester and Kuitar Vaser.

Leo Stevenson
Leo Stevensonhttps://powerup-gaming.com/
I've been playing games for the past 27 years and have been writing for almost as long. Combining two passions in the way I'm able is a true privilege. PowerUp! is a labour of love and one I am so excited to share.

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