EA announces reductions to Battlefront II unlock costs, Luke and Vader will still take 10 hours to unlock

EA has today announced changes to Battlefront II’s unlock costs. The changes have, according to EA “drastically reduced the cost of hero unlocks.”

The cost of unlocks have been reduced by 75% meaning Luke Skywalker and Darth Vader will cost 15,000 credits instead of 60,000. While this sounds like a drastic reduction, and functionally it is, the time required to unlock heroes is still too high.

Based on the data compiled by TheHotterPotato on Reddit, even at the reduced cost of 15,000 credits it will take 10-hours to unlock Luke Skywalker or Darth Vader. That’ sounds 20-hours to unlock both heroes. And that’s only if you don’t spent any credits on anything else in the game.

While it is an improvement, players will still be facing a huge time investment just to play with characters they’ve already paid for. Players will still be able to pay to purchase credits and unlock heroes more quickly.

EA writes on the post regarding the reduction of costs;

Making games great comes from regular tuning. As one example, today we’re making a substantial change based on what we’ve seen during the Play First trial. There’s been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader.

Unlocking a hero is a great accomplishment in the game, something we want players to have fun earning. We used data from the beta to help set those levels, but it’s clear that more changes were needed.

So, we’re reducing the amount of credits needed to unlock the top heroes by 75%. Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits.

Based on what we’ve seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players.

The model that EA appears to be using for Battlefront II is reminiscient of those used for free-to-play games. Except Battlefront II is a full priced game.

The 75% reduction in cost to unlock heroes is a nice idea in theory, but in practice, fans and players are still facing content locked behind paywalls or a long grind.


Star Wars: Battlefront II will be available on November 17.

Leo Stevenson
Leo Stevensonhttps://powerup-gaming.com/
I've been playing games for the past 27 years and have been writing for almost as long. Combining two passions in the way I'm able is a true privilege. PowerUp! is a labour of love and one I am so excited to share.

━ more like this

Indiana Jones and the Great Circle Review (PC) | Fortune and Glory

I can count on one hand the number of movie-related games ever made that have been truly faithful to (and worthy of) the celluloid...

Keychron K2 HE Wireless Magnetic Switch Custom Keyboard Review

Beauty and brains is the best way to describe this unassuming keyboard that packs fantastic feature set that is hard to beat.

Asus ROG Ally X Review After the Hype

After three months, does the ROG Ally X live up to the hype? Mostly, it does but it still falls short of a true seamless experience

Steelseries Arctis GameBuds For PlayStation Review

SteelSeries delivers the very best audio in compact, portable true wireless earbuds that work with the excellent Arctis app

Razer Basilisk V3 Pro 35K Review – Same, same but better

Razer bumps up the specs of the Basilisk V3 Pro with a better sensor, bigger battery life to slightly improve an already great mouse