Sneak Peek at Hollow footage running on Nintendo Switch

Forever Entertainment, a Polish developer that created horror FPS Hollow has revealed footage of the game on Switch.

Hollow was announced for Switch in August this year, but since then no new information has been released. Now a tweet from Forever Entertainment has expressed its amazement at Switch’s ability to run Hollow with High Spec PC settings.

Hollow is built using Unreal Engine 4 and as you can see from the video, the Switch is more than capable of running the game. The framerate looks a little janky, but for an in-development game, it looks amazing.

Being able to play an FPS that looks that good while on the go is really a testament to the power of the Switch. Forever Entertainment has also announced that it is targeting 1080p for Hollow on Switch when docked and 720p when undocked.

Hollow is coming to Switch Q1 2018.

1 COMMENT

Leo Stevenson
Leo Stevensonhttps://powerup-gaming.com/
I've been playing games for the past 27 years and have been writing for almost as long. Combining two passions in the way I'm able is a true privilege. PowerUp! is a labour of love and one I am so excited to share.

━ more like this

Logitech G502 X Plus Review

The Logitech G502 X Plus improves on its predecessor with RGB lighting but not much else. Is it really worth the upgrade?

Asus ROG Phone 8 Pro Edition Review

The ROG phone is back, sleeker than ever with a new design and new tricks but the landscape has changed a lot so is it worth it?

Horizon Forbidden West Complete Edition Review (PC) – A port with renewed Focus

Can I just quickly say how amazing it can be to review PS5 games for a second time on PC? It’s like relapsing with...

Asus ROG Zephyrus G16 Review: The New Gaming MacBook

The new Zephyrus G16 is the definition of peak gaming laptop. It's beautiful, powerful and unashamedly the MacBook for Gamers.

Dragon’s Dogma 2 Review (PS5) – Hardcore Pawn

Just as FromSoftware made that ‘Soulsborne' to kick your arse, Capcom’s Dragon’s Dogma 2 was custom-built to be an absolute slog. Via design decisions...