LEGO Voyagers Review (PS5) | Bricks, Bonds, and Brilliant Co-op

LEGO games have long been about smashing, building, and chuckling your way through pop culture’s greatest hits. Star Wars, Harry Potter, Marvel, you name it, and the Danish bricks have probably been stacked into it. But LEGO Voyagers is something different. It strips away the licensed jokes and licensed worlds to create a more poetic, atmospheric experience. This is not about re-creating movie moments, but about discovering how two little bricks can journey together and grow.

It is an intimate, cooperative adventure where players tumble through gorgeous brick-built worlds. The story is told entirely without dialogue, letting gestures, music, and level design do the talking. Playing it feels like holding a quiet conversation without words, every action syncing with your partner in a way that feels natural and satisfying.

A Brick Becomes a Hero

The first surprise of LEGO Voyagers is that you do not play as a mini-figure. Instead, you embody the bricks themselves. The developers have embraced the fantasy of “what if the bricks were alive” and built mechanics around it. At first, you are a single block, able to hop and tumble across uneven terrain. It feels strange and a little clumsy, like being a toy on a carpet. But soon you discover that stacking and snapping to other bricks opens new abilities.

The result is a game about transformation. Two players might start as individual bricks, moving independently, but can snap together to form taller shapes, bridges, or heavy blocks to weigh down switches. Movement changes with every configuration. Two bricks stacked vertically hop differently than when side by side, and finding the right form is a key part of solving puzzles.

This design is clever because it always reminds you that LEGO is about potential. A single piece might look ordinary, but in the right connection it becomes extraordinary.

Built for Two

While LEGO Voyagers can be played alone, it is very clearly designed for co-op. On PS5, the best way is with both players on the same screen. The joy comes from communication and experimentation, and a split-screen option would have diluted that. Here, both players always see the same space, encouraging constant collaboration.

Many puzzles hinge on timing. One player might need to hold a platform steady while the other leaps across. Or one might form a ramp that allows the other to climb higher. Because the game never uses words, it forces you to communicate naturally, pointing at the screen, gesturing with your controller, or laughing when something goes wrong. It feels more personal than other co-op games that drown you in prompts or chatter.

The Friend’s Pass system also deserves praise. Only one player needs to own the game, while the other can join for free. It is an incredibly generous feature, and it makes sure that finding a partner is never a barrier.

A Story Without Words

The narrative of LEGO Voyagers is unusual for the brand. There are no slapstick skits or famous characters to rely on. Instead, the story unfolds through environments and music. Levels transition from quiet natural scenes to more surreal constructions, each representing stages of the characters’ journey together.

For example, an early level is set in a calm forest built from green plates and brown rods, where you learn to cooperate. Later, you tumble into a stormy ocean of dark blue bricks, with waves that crash and scatter you apart, challenging your ability to reunite. In one striking stage, you explore the belly of a massive creature, its ribs and organs built from strange translucent pieces.

This nonverbal storytelling works because it leaves space for interpretation. Younger players may see it as a simple quest to travel from one world to another, while older players may read themes of connection, resilience, or even relationships.

Mechanics That Click

The feel of LEGO Voyagers is deceptively simple. Controls are intuitive, with a jump, a roll, and a snap-to-partner button. Yet these basics expand into surprising complexity. Every new environment introduces a fresh mechanic that riffs on the snapping system.

In one stage, you must build long shapes to act as bridges across gaps. In another, you create stack formations to reach switches high above. Sometimes you need to quickly split apart, racing through tight passages, then snap back together before an obstacle crushes you. These shifting demands prevent the game from ever becoming repetitive.

The designers also respect the tactile nature of LEGO. When you snap into place, the sound is that familiar click every builder knows. The rumble on the DualSense controller matches the sensation, creating a haptic feedback loop that makes each connection satisfying.

Optional challenges further deepen the gameplay. Hidden in each stage are golden studs or secret configurations that require clever thinking. They are never necessary for progression but reward exploration and experimentation.

Co-op Tension and Triumph

What makes LEGO Voyagers memorable is how much it leans into the highs and lows of co-op play. Some levels are forgiving, letting you fumble together without consequence. Others demand precise timing, and failing can cause frustration. But that frustration is part of the design. Success feels earned because you had to work through mistakes as a team.

When both players finally nail a tricky sequence, the celebration feels bigger than in most games. You are not just pressing buttons and shredding crap for studs, you are problem-solving with a partner. The silent narrative enhances this feeling, as if your two little bricks have shared a meaningful adventure that words could never fully capture.

Performance and Presentation

On PS5, LEGO Voyagers runs beautifully. The brick-built worlds are crisp and detailed, with lighting that makes plastic shine like the real thing. Small details stand out, like scratches on well-worn blocks or dust motes catching the light in darker scenes.

The soundtrack is understated, with atmospheric melodies that swell and fade with the action. It avoids the playful bombast of other LEGO titles, aiming instead for mood and tone. This restraint pays off, giving the game an identity that feels unique in the LEGO portfolio.

Load times are minimal, and the entire adventure can be completed in roughly three to four hours. Additional secrets and challenges inch that time out for players who want 100 percent completion.

For all its strengths, LEGO Voyagers is not flawless. At times, the camera feels restrictive. Since both players share one screen, it occasionally pulls back too far, making precise jumps trickier than they should be. The decision to forgo split-screen is understandable, but it introduces occasional visual chaos.

Enemy encounters, while rare, are not the game’s strongest element. Combat is shallow, often boiling down to bouncing on top of foes until they scatter. Thankfully, these moments are infrequent and the focus stays on puzzles and traversal.

Finally, while the silent narrative is powerful, some players may miss the humor and accessibility of traditional LEGO games. Families with younger children may find the tone too subdued (and the mid-to-late game puzzles too much hard work with the littlies).

LEGO Voyagers is a bold step for the LEGO brand. It trades pop culture cameos for heartfelt, wordless storytelling, and creates a gem that deserves to be shared. Granted, by trading slapstick combat for cooperative problem-solving, it may lose a few fans who (cluelessly) stumble in. That said, it still completely embraces the spirit of LEGO itself, reminding us that two teeny tiny pieces and no blockbuster IP attached can become something extraordinary together, regardless.


This review made possible by a no strings attached code provided by the publisher

Gorgeous (actual) brick-built environments with strong atmosphere
Snapping mechanics that constantly evolve
Wordless storytelling leaves room for interpretation
Single-screen co-op encourages constant collaboration
Camera can feel restrictive at times
Combat lacks depth
Subdued tone may not appeal to all LEGO fans
7.5
Luke Zachary
Luke Zachary
Being born into a veritable museum of consoles, PCs, and games has preset my objective marker. Like you, dear reader, I adore this medium—past, present, and future.

━ more like this

Google Pixel 10 Pro Review

The Pixel 10 Pro is a refinement on a winning formula that finally gives Google a legitimate claim as flagship phone.

Logitech MX Ergo S Review: Keeping track

My search for a wrist pain relief leads me to Logitech's rather unique MX Ergo S which uses an old school trackball tech.

Apple’s AirPods Pro 3 Are Finally Here—and They’re Actually Worth the Hype

If you thought Apple’s AirPods Pro couldn’t get any better, well, Cupertino just threw down the gauntlet. Today, Apple announced the AirPods Pro 3,...

Apple Watch 2025: Series 11, SE3 and Ultra 3 Land Down Under

Apple’s annual Watch refresh has finally arrived for Australia, and for once, it’s not just a case of “same sausage, different sizzle.” The 2025...

Apple’s 2025 iPhone Lineup: iPhone 17 and iPhone Air – The rumours were spot on

Apple’s September 2025 event has set the stage for its most diverse iPhone lineup yet, with the mainstream iPhone 17, the ultra-thin iPhone Air,...