Every so often the calendar lines up four very different experiences that each, in their own way, shaped how we play. On July 17 we first met Polyphony Digital’s Gran Turismo Concept on PS2, Clank went undercover in Secret Agent Clank on PSP, Echochrome twisted our perception of puzzles on handheld, and Sonic Mania Plus sped onto consoles and PC with retro flair. This day reminds us how prototype demos, portable innovation, minimalist design and genre revival can all leave a lasting tyre track on our gaming memories.
Gran Turismo Concept (PS2) 2002
At A Glance
There is a special thrill in firing up a demo that feels more like a crystal ball than a simple sneak peek. When Gran Turismo Concept landed on the PlayStation 2, it did more than tease upcoming tracks and cars. It dropped us straight into a digital workshop where dreams of prototype supercars came alive in living colour. Even now, firing up those same concept vehicles reminds me how groundbreaking physics, authentic sound design and direct collaboration with real manufacturers reshaped what we expect from racing sims.

Gameplay Gist
It’s not just a glossy demo; under the hood you have the full Gran Turismo engine humming away. Every corner you tackle carries you on a wave of tyre grip that warms and bulges before you know it. Tweak the aerodynamics and you’ll feel the car push you down straighter on the straights or bite harder into corners. Shifting brake bias by just a notch can spell the difference between a sweeping curve or a spin into the gravel.
Better yet, each concept machine has its own personality. For example, wrestling the torque‑packed Nissan GT‑R Proto demands raw, throttle‑snappy inputs, while the sleek Mercedes‑Benz AMG Vision GT begs for patient, flowing lines. And yes, Arcade Mode is on standby for wheel‑to‑wheel duels, but you’ll find yourself drawn back to the pure joy of perfecting each prototype’s unique rhythm.
Behind the Scenes Trivia
- Polyphony Digital worked hand in glove with manufacturers including Nissan, Mitsubishi and Mercedes‑Benz to secure CAD‑level data and digital scans of concept vehicles that had not yet reached production.
- The Concept demo ran alongside development of Gran Turismo 3: A‑Spec. Many physics modules and tyre models were stress‑tested here before shipping in the full retail release.
- A Prologue III featuring American muscle prototypes was mooted but never released. Some of its vehicles surfaced later as bonus unlocks in GT4 under different names.

Connoisseur Cheat Sheet
- Curated concept‑only events instead of a career ladder
- Real‑world prototype cars scanned and modelled from manufacturer blueprints
- Adjustable aerodynamic downforce slider that trades top speed for cornering grip, a feature expanded in later GT titles
- Early testbed for Vision Gran Turismo projects on modern consoles
Kinda Similar
Gran Turismo 3: A‑Spec (2001), Project Gotham Racing (2001), Test Drive Le Mans (2000)
Where To Play It Today
- Only available on eBay Australia
Secret Agent Clank (PSP) 2008
At A Glance
Sliding onto my PSP in 2008, Secret Agent Clank felt like uncovering a lost chapter of Ratchet and Clank espionage. Forget the usual bolts and lasers for a moment. Here was everyone’s favourite pint‑sized robot in a tuxedo, darting through high‑stakes stealth missions, hacking gadgets and cracking safes, all with the series’ trademark wit firmly intact. That shift from comedic platformer to covert operative proved a blockbuster twist for handheld gaming.

Gameplay Gist
Rather than jump‑and‑shoot, Clank’s toolkit revolves around disguise and diversion. Crouch behind crates, time your dashes through laser grids and launch bubble distractions to lure patrols away. Each gadget unlocks new pathways: the spycam reveals hidden switches, the hologram distracts cameras and the grapple line lets you swing across chasms. Puzzle logic blends seamlessly with stealth rhythms, forcing you to think like an agent instead of a robot. Failure isn’t fatal but it sets off alarms, increasing guard density and shaking up security camera patterns.
Behind the Scenes Trivia
- Development began as a passion project by Insomniac’s handheld team who idolised film noir and 1960s spy thrillers.
- The game’s score, recorded with a live orchestra, nods to classic espionage themes inspired by John Barry’s Bond soundtracks.
- Initial builds featured voice‑over dialogue but were cut late in production to save space on UMD.

Connoisseur Cheat Sheet
- Emphasis on stealth gadgetry over direct combat
- Tightly designed, self‑contained levels with clear objectives
- Live orchestral spy score elevates handheld audio
- Paved the way for future genre hybrids like Resident Evil: Revelations
Kinda Similar
Splinter Cell: Essentials (2006), Metal Gear Solid: Portable Ops (2006), Syphon Filter: Dark Mirror (2006)
Where To Play It Today
- Available on eBay Australia
Echochrome (PSP) 2008
At A Glance
When Echochrome appeared in 2008, it felt like someone had emptied a surreal art gallery into my hands. In an instant the world around me became an Escher‑style labyrinth of impossible staircases and floating blocks. I spent hours twisting and tilting perspectives, convinced each new angle would reveal the secret to that next impossible path. It was a puzzle playground that challenged not just reflexes but perception itself.

Gameplay Gist
Your only tool is perspective. Tap the face buttons to rotate the stage on its X or Y axis and watch as separate blocks align to form new paths. The mannequin advances automatically, forcing you to anticipate connections before you move. As you master basic folds and bridges, later stages introduce multi‑layered traps, moving platforms and selective blockers that vanish or appear based on your viewpoint. The lack of time limits or lives means you can experiment freely, turning frustration into ‘aha’ moments when the impossible suddenly locks into place.
Behind the Scenes Trivia
- Echochrome evolved from a student project by architect Tatsuya Tanaka who explored 3D optical illusions.
- Sony’s Japan Studio helped refine the minimalist aesthetic to ensure clarity on the PSP’s screen.
- Composer Hideki Sakamoto scored each level with ambient piano riffs that rise and fall in harmony with your rotations.

Connoisseur Cheat Sheet
Echochrome’s genius lies in turning camera control into core mechanics, teaching future titles like Monument Valley the value of perspective puzzles. Its ambient soundtrack and minimalist design set a template for serene cognitive experiences on the go.
Kinda Similar
Monument Valley (2014), Antichamber (2013), FEZ (2012)
Where To Play It Today
- Score “Echochrome PSP” on eBay Australia
Sonic Mania Plus (NS, PC, PS4, XO) 2018
At A Glance
Sonic Mania Plus takes the classic side‑scroll formula and cranks it to eleven. You run, jump and spin‑dash through meticulously handcrafted levels that blend past zones with brand‑new areas. Mania Plus adds Encore mode, new playable characters (Mighty the Armadillo and Ray the Flying Squirrel) and a two‑player co‑op drop‑in mode. The result is a game that feels both timeless and fresh, combining pinpoint physics with layers of hidden secrets waiting to be unearthed.

Gameplay Gist
Speed and precision are your bread and butter in Mania Plus. You chain loops, springs and slopes to build momentum, then unleash a spin‑dash to blast through obstacles. Each character leans into unique abilities: Sonic’s speed, Tails’s flight and Knuckles’s wall‑climb return alongside Mighty’s stronger bounce and Ray’s gliding. Encore mode flips levels into mirror worlds with altered layouts, rewarding veteran players with new traps and paths. Collect rings to survive hits and hunt for giant rings to warp to bonus stages. Mastering the flow of each zone is as addictive as chasing a perfect time.
Behind the Scenes Trivia
- Sonic Mania was crafted by a team of indie developers who grew up playing the original 16‑bit games, including Christian Whitehead and PagodaWest Games.
- Mania Plus arrived months after the original release, bundling the Encore DLC and new characters based on fan suggestions.
- The soundtrack features remixed tracks by Tee Lopes that pay homage to the Genesis classics while introducing fresh melodies.

Connoisseur Cheat Sheet
Sonic Mania Plus captures the essence of classic 2D Sonic with handcrafted stages that emphasise momentum and exploration. Its dual‑mode structure (original and Encore) demonstrates how level design can evolve within the same framework, influencing future retro revivals.
Kinda Similar
Sonic Mania (2017), Cuphead (2017), Shovel Knight (2014)
Where To Play It Today
- Available on all major storefronts