New Left Alive gameplay trailer with developer commentary gives more insight into the game

Left Alive, from Square Enix, is in development by a team made up of members that worked on Armored Core, Metal Gear, Ghost in the Shell: Arise, Gundam and Xenoblade Chronicles. Announced at TGS 2017, Left Alive is a stealth, survival shooter set in the Front Mission universe. 

In the latest gameplay trailer, released today, Director Toshifumi Nabeshima gives a running commentary over 12-minutes from early in Left Alive.

He reveals that Mikhail is a soldier tasked with protecting the city, but finds it invaded and destroyed before he can act. As Mikhail begins to explore and start his mission, Nabeshima explains how Left Alive was designed to give players freedom of choice.

Left Alive Gameplay

According to Nabeshima;

One of the distinctive features of this game is how you have to find your own route through. It was constructed to give a certain level of freedom to the player. I want players to think for themselves about how to reach their objective. So some routes might see you mowed down easily, while that will not happen on others.

The example shown is Mikhail crossing a bridge and engaging directly with the enemy. As he fires on them, a whole group of soldiers and a giant mech begin shooting him and he is murdered rather swiftly. After respawning, Mikhail instead opts for a stealth approach.

As Nabeshima explains, on the surface, the Left Alive gameplay looks to be that of a shooter, but there are many other options and ways to play. As you progress, you will come across staging areas which include item boxes and save points so you can better prepare for the next section.

Left Alive also includes branching paths with players having to choose how they proceed. In the Left Alive gameplay trailer, it shows Mikhail opting to stay above ground rather than explore the underground section. How it changes the gameplay experience remains to be seen, but it seems likely that after choosing a path, the other will become locked off.

Or maybe not…

We also get to meet Patrick in the trailerwith Nabeshima descibing him as a “pretty dodgy looking character.” Players will be given choices on how to interact with Patrick, interrogating him and trying to get more information on what is happening in Nova Slava.

The video concludes with some footage of piloting a Wanzer, Left Alive’s giant mechs. It definitely looks like a lot of fun. Check out the video below and get ready for Left Alive on PC and PS4 from March 5, 2019.

Leo Stevenson
Leo Stevensonhttps://powerup-gaming.com/
I've been playing games for the past 27 years and have been writing for almost as long. Combining two passions in the way I'm able is a true privilege. PowerUp! is a labour of love and one I am so excited to share.

━ more like this

Turtle Beach Burst II Air Review:

The Burst II Air is a solid performer that just works but in a sea of great mice, it does nothing to standout.

Turtlebeach Vulkan II Pro TKL Review

The Vulkan II Pro TKL is a great board that weirdly sticks to its wired roots in a world of wireless boards with 8k polling.

Nothing Phone (3) Review: Style, Speed, and a Whole lot of “Huh?”

The new Nothing phone wants to be a flagship device but despite a premium design, it just can't compete with Apple and Samsungs best

QCY H3S ANC Bluetooth Headphones Review: Shock and Awe

I wasn't expecting to love these cheap Chinese Bluetooth headphones but they certainly blew my expectations out of the water

Belkin UltraCharge Pro 3-in-1 Magnetic Charging Dock Review

Anybody who has a number of Apple devices will welcome this versatile charger for your phone, watch and earbuds.