Paul Verhoeven - Page 3

Writer of Loose Units for Penguin. Host of ABCs Steam Punks. Host of 28 Plays Later. Unicorn enthusiast. Unicron enthusiast.
30 Posts
0 Comments

Spelunky 2 Review (PC) – We Caved

Spelunky ate my life. The cult platformer, created by mastermind Derek Yu, was based on spelunking; hence the title. Spelunking is the act of delving...

Sea of Thieves – Interview with Executive Producer Joe Neate

I miss the ocean. I miss it so much that I dream about it, from time to time. I’m in Melbourne, and like everyone else in...

Necrobarista Review (PC) – I miss going out for coffee in Melbourne

Yes, yes. I know. Melbournites and their insufferable coffee snobbery. Last year, in April, my wife Tegan and I were in Avignon and had bottomed...

Deadly Premonition 2 – Interview with SWERY (Suehiro Hidetaka)

Swery, what the hell did I just play? My first words after clocking Deadly Premonition 2, muttered to myself as I placed down the controller, baffled....

The Bundle for Racial Justice and Equality and our top picks

If you’re looking for a remarkably easy to help the Black Lives Matter movement, indie game platform Itch.io has unveiled something kind of spectacular. The Bundle...

Final Fantasy VII – Remaking what it means to be nostalgic

Can you feel nostalgia for something you've never truly experienced? I never played Final Fantasy VII when it landed. I was always a PC kid, hunched over my...

Control The Foundation DLC Review – Surly Joe’s

The Foundation is the first major expansion for Control, one of the greatest games of the last decade. That’s not an exaggeration, by the way....

Animal Crossing: New Horizons Review (Switch) – Living My Best Life

There’s something almost poetic about the timing of the release of the new Animal Crossing. Animal Crossing: New Horizons was always going to be a game...

Gearbox’s Danny Homan and Sam Winkler on writing Borderlands 3

Full disclosure, I really, really liked Borderlands 3. The campaign is dense, exceedingly kind and often very smart. It has moments of crudeness, sure, but...

Remedy’s Sam Lake on creating the terrifying world of Control

Control is a frightening, murky, brilliant piece of game making. It’s ostensibly Christopher Nolan’s Psychonauts. A shadowy government agency – the Federal Bureau of Control...