On this seemingly inauspicious date, gaming wonders were unleashed. Some of us pointed a NES Zapper at quacking chaos in Duck Hunt, scaled 8-bit cliffs with Ninja Gaiden, took Codemasters’ GRiD for a handheld spin, and discovered the painterly combat of Dust: An Elysian Tail. Years later, couch rivalries flared with Nidhogg 2, while Sonic Mania proved classic design still sprints. Together they map a snapshot of how our scene embraces both faithful revivals and bold new riffs.
Duck Hunt (NES) 1987
At A Glance
Duck Hunt arrived in Australia in 1987 and instantly became a household staple thanks to the NES Zapper peripheral. Players aimed their light guns at the screen to shoot down ducks, all while a mischievous dog gleefully mocked missed shots. The combination of simple mechanics, instant feedback, and competitive fun made Duck Hunt one of the most recognisable and enduring NES titles in Aussie living rooms.

Gameplay Gist
The gameplay of Duck Hunt was deceptively straightforward. Players had to track and shoot ducks that moved across the screen, with each round increasing in speed and difficulty. Timing, precision, and hand-eye coordination were essential, and a single miss meant the dog would appear to laugh (at which point you’d swear at him). The game rewarded persistence and offered a quick, addictive loop that’ kept players coming back’s still pretty potent today.
Behind The Scenes Trivia
- Duck Hunt was bundled with Super Mario Bros. in the Action Set, helping boost NES adoption in Australia.
- The dog that laughs at missed shots was not named officially until later pop culture references cemented its identity.
- The NES Zapper technology used photodiode detection, which was cutting-edge for home gaming at the time.

Connoisseur Cheat Sheet
- Mastering timing for fast-moving ducks increased scoring potential.
- Using the duck’s flight patterns strategically allowed for multiple consecutive hits.
- The game offered a simple two-player mode alternating shots, adding competitive replayability.
- Hidden bonus points could be earned by shooting both ducks simultaneously.
Any Controversies?
Some critics and parents in the 1980s raised concerns over children shooting animals, even in 8-bit form. The lighthearted design and cartoonish style largely mitigated lasting controversy.
Kinda Similar
Hogan’s Alley, Laser Invasion, Wild Gunman
Where To Play It Today
Search for Duck Hunt on eBay Australia
Ninja Gaiden (NES) 1991
At A Glance
Ninja Gaiden slashed its way into Australian homes in 1991, bringing high-octane platforming and cinematic storytelling to the NES. Players controlled Ryu Hayabusa on a mission to avenge his father’s death, battling ninjas, monsters, and deadly traps. Known for its difficulty and fluid animations, Ninja Gaiden became a benchmark for skill-based action games in Australia and worldwide.

Gameplay Gist
The gameplay of Ninja Gaiden combined precise platforming with fast-paced combat. Ryu could run, jump, climb walls, and slash enemies with his katana, while special ninjutsu techniques added strategic variety. Timing, reflexes, and memorising enemy patterns were crucial, as the game punished mistakes with instant deaths. The cinematic cutscenes advanced the story, giving Ninja Gaiden a sense of epic scale rare for NES titles.
Behind The Scenes Trivia
- Ninja Gaiden was directed by Hideo Yoshizawa, who pioneered the integration of narrative cutscenes in action games.
- The NES version was noted for its cinematic cutscenes, a novelty that influenced future console storytelling.
- Ninja Gaiden spawned multiple sequels and eventually a full series that spanned various platforms and genres.

Connoisseur Cheat Sheet
- Wall climbing and precision jumping added verticality to level design.
- Ninjutsu magic techniques allowed for crowd control and strategic attacks.
- Cinematic cutscenes enhanced storytelling without interrupting gameplay flow.
- Enemy pattern memorisation was key to survival, reinforcing skill-based progression.
Any Controversies?
Ninja Gaiden was renowned for its extreme difficulty, which sparked debate over fairness versus challenge. Some players felt instant deaths were overly punishing, though the game’s cult following celebrated this demanding design.
Kinda Similar
Castlevania, Shatterhand, Rygar
Where To Play It Today
Search for Ninja Gaiden on eBay Australia
GRiD (DS) 2008
At A Glance
GRiD raced onto Australian Nintendo DS consoles in 2008, delivering a portable arcade-style racing experience with a focus on tight tracks, competitive AI, and visually impressive 3D graphics. The game offered a mix of real-world cars and futuristic circuits, giving Australian players a fast-paced adrenaline hit wherever they took their handheld.

Gameplay Gist
Players in GRiD navigated twists, jumps, and sharp corners with precise control, balancing speed and strategy to overtake rivals. The game featured multiple modes including time trials, career progression, and local multiplayer. Vehicle handling varied by model, requiring players to adapt driving styles, while collision mechanics and power-ups added extra layers of challenge and excitement.
Behind The Scenes Trivia
- Developed by Codemasters, GRiD was praised for bringing console-style racing to a handheld device.
- The game featured realistic car physics tuned for the DS’s hardware limitations.
- It spawned sequels that expanded the franchise to multiple platforms, cementing its reputation as a versatile racing series.

Connoisseur Cheat Sheet
- Career mode offered structured progression and vehicle unlocks.
- Varied track environments tested precision and reaction times.
- Vehicle handling differences added depth to gameplay strategy.
- Local multiplayer enhanced replay value and competitive engagement.
Any Controversies?
GRiD faced minor criticism for occasional frame rate drops on the DS hardware, though this did not significantly impact the core racing experience.
Kinda Similar
Need for Speed: Undercover, TrackMania DS, Mario Kart DS
Where To Play It Today
Search for GRiD on eBay Australia
Dust: An Elysian Tail (X360) 2012
At A Glance
Dust: An Elysian Tail arrived on Australian Xbox 360 consoles in 2012, blending hand-painted visuals, fluid animation, and hack-and-slash action into a memorable side-scrolling adventure. Players controlled Dust, a mysterious warrior, exploring a world filled with lush forests, cavernous dungeons, and a colourful cast of characters. The game’s striking art style and evocative soundtrack made it a standout among indie titles at the time.

Gameplay Gist
In Dust: An Elysian Tail, combat was a mix of sword slashes, special abilities, and strategic companion attacks. Players could chain combos, level up skills, and explore hidden areas for loot and upgrades. The game combined platforming challenges with RPG mechanics, offering a satisfying blend of exploration, combat, and story progression.
Behind The Scenes Trivia
- Developed almost entirely by Dean Dodrill, who handled art, programming, and design.
- The soundtrack, composed by HyperDuck SoundWorks, was praised for enhancing the game’s emotional resonance.
- Dust: An Elysian Tail received multiple awards for its art direction and indie innovation.

Connoisseur Cheat Sheet
- Combo-based combat with upgradeable abilities
- Companion AI for tactical support in fights
- Exploration-driven level design with hidden secrets
- Hand-painted visuals creating a storybook aesthetic
Kinda Similar
Hollow Knight, Salt and Sanctuary, Ori and the Blind Forest
Where To Play It Today
Search for Dust: An Elysian Tail on eBay Australia
Nidhogg 2 (PC, PS4) 2017
At A Glance
Nidhogg 2 slashed into Australian gaming PCs and PlayStation 4 consoles in 2017, offering a visually striking and fast-paced duelling experience. Its quirky, hand-drawn art style combined with frenetic swordplay created a chaotic, yet precise, competitive environment. Players were drawn into a tug-of-war of skill, timing, and daring maneuvers that rewarded both strategy and lightning reflexes.

Gameplay Gist
In Nidhogg 2, duels were fought across simple arenas, where players could run, jump, slide, and slash with swords to reach the opposite side. The game emphasised split-second decisions, clever feints, and anticipating opponents’ moves. Each victory propelled you closer to the opposing goal, while sudden reversals kept matches thrilling. Online and local multiplayer modes allowed intense competitions among friends or strangers.
Behind The Scenes Trivia
- Developed by Messhof, Nidhogg 2 built upon the mechanics of the original Nidhogg with more detailed visuals and added weapons.
- The soundtrack by Daedelus was crafted to match the intense pacing of duels.
- The game gained popularity in eSports circles for its highly competitive nature and easy-to-learn mechanics.

Connoisseur Cheat Sheet
- Fast-paced sword duels emphasising skill and timing
- Multiple weapons and tactics for strategic depth
- Simple arenas focused on player skill rather than environmental hazards
- Online and local multiplayer with competitive ranking
Any Controversies?
Some players debated the fairness of online matchmaking, as highly skilled users could dominate casual matches, but this did not detract from the game’s overall acclaim.
Kinda Similar
Samurai Gunn, TowerFall Ascension, Super Smash Bros. Melee
Where To Play It Today
Search for Nidhogg 2 on eBay Australia
Sonic Mania (NS, PS4, XO) 2017
At A Glance
Sonic Mania raced into Australian consoles in 2017, reviving the thrill of classic 2D platforming with stunning retro-inspired visuals and modern polish. It celebrated the legacy of the original Sega Genesis games while introducing new levels, zones, and boss encounters. For Aussie players, it was a nostalgic sprint down memory lane, blending iconic speed-based gameplay with fresh surprises.

Gameplay Gist
In Sonic Mania, players zipped through loops, springs, and intricate platforming sections as Sonic, Tails, or Knuckles. The game emphasized momentum, timing, and chain reactions, rewarding precision and exploration with hidden paths and collectible Chaos Emeralds. Classic power-ups, spin dashes, and time trials kept the gameplay dynamic, while new mechanics added depth for veteran fans.
Behind The Scenes Trivia
- Developed by Christian Whitehead, Headcannon, and PagodaWest Games, blending fan passion with professional polish.
- The soundtrack mixed remixed classic tunes with entirely new compositions by Tee Lopes.
- Received widespread critical acclaim for faithfully capturing the feel of classic Sonic while introducing new content.

Connoisseur Cheat Sheet
- Faithful recreation of classic Sonic physics and momentum-based gameplay
- Hidden paths and collectible Chaos Emeralds for exploration
- Multiple playable characters with unique abilities
- New zones and bosses that blend nostalgia with fresh challenges
Any Controversies?
Sonic Mania was celebrated universally, with no major controversies affecting its reception. Minor debates arose about difficulty spikes in certain zones, but these were largely welcomed by hardcore fans.
Kinda Similar
Sonic the Hedgehog 3, Freedom Planet, Rayman Legends
Where To Play It Today
Search for Sonic Mania on eBay Australia


