Tiny Tina’s Wonderlands is now available and is every bit as addictive, exciting and entertaining as you’d hope. In our review, we wrote that Wonderlands is “is a love letter to pen & paper RPGs…with guns.” It’s got magic, dragons and a whooooole lot of guns. There are also quite a number of levels and chapters that the story takes place across.
There are a number of levels that are required to be completed and a handful of optional ones, though they’re all great and well worth exploring, especially if you want to level up your character.
Within each of the levels, there are missions, quests, collectibles and more. One of the main types of collectibles are the Lucky Dice. These 20-sided beauties slightly increase your Loot Luck with each one you collect so the more you collect, the better the loot. You’ll hear Tina say that on more than one occasion. Trust me.
Tiny Tina’s Wonderlands Mount Craw – Lucky Dice
There are 19 Lucky Dice in Mount Craw and they’re spread all over the level. Some of them are pretty well hidden, lucky for you, we’ve already found them all so you don’t need to stress.
The first Lucky Dice in Mount Craw can be found just after meeting Jar and kicking off the GTFO quest. After you speak with Jar, cross the bridge and kill some Wyverns, look to your left as you head to the next GTFO objective marker, Up amongst the rocks is a Lucky Dice.
The next Mount Craw Lucky Dice is inside the caves where Jar has you distributing GTFO flyers. After you place the second flyer and fight the second Taskmaster, look to the southern edge of the cave for a ledge to climb up. Once you’re on the ledge, head to the western side of and you’ll find a Lucky Dice sitting in front of some crystals.
After you defeat the Troll oracles and listen to Jar give her rousing speech to her GTFO brethren, she’ll give you a mission to free some prisoners from a nearby village. Instead of heading to the village, head east as you come out of the cave. You’ll come to a hut. Head inside and you’ll be able to take a ramp down to the basement where a Lucky Dice will be waiting.
Head north and free the prisoners and continue north, following Jar’s instructions. You’ll enter an area called The Sootsteps and pass by some vending machines. As you enter this new area, look to your right for a rundown shack. Inside is a Lucky Dice.
Continue north from the previous die and hug the eastern wall. When you reach a section that branches to the east, climb up then double back and face south to find a Lucky Dice hidden beside some crates.
As you climb up and around the catwalks and walkways in this section, keep an eye out for yellow paint indicating a place where you can mantle. You’ll want to follow the path upwards and again, double back while on the walkways to head back south. Stay up on the catwalk and you’ll find a die hidden up behind a goblin hut.
Head back down to ground level in this area and look for three goblin huts sitting on outcroppings to the north of the cave. You’re looking for the very left/western goblin hut. Make your way out to this hut and you’ll find the Lucky Dice.
After you cross the bridge and start heading around to the left to go through the cave, jump up onto the ladder on the far left and then either onto the goblin hut or the next ladder to go up another level. Turn and jump across the gap here to land on another platform. Jump up again and you’ll find the next Lucky Dice.
From the last Lucky Dice, continue to follow the path, climb along the walkways and fight off the Goblins so Jar can lower the bridge. Continue along this path until you reach an area that curves back around and overlooks the lave flow, which should now be on your right-hand side/east. Head past the two Goblin huts at the north of this section to find the Lucky Dice underneath a tall wooden structure.
From the previous Lucky Dice, follow the walkways and ramps upwards and then south as it curves back around. Eventually, the cave will open back up to look out over the snowy areas of Mount Craw below. You should be able to see a lone shack with a balcony around it in front of you (to the south). Jump down and follow the balcony around the shack until you find a Lucky Dice against the rock face.
Keep moving towards Jar’s objective in the southwest — “Enter the Arena” and keep an eye out along the southern ledge. Just after the area widens up, look for a Luckily Dice next to an ammo chest overlooking the Ancient Obelisk below.
After you collect the previous die, drop-down before entering the Arena and you’ll be in the area with the Ancient Obelisk. Head to the east and keep an eye out for a cave to the north. You’ll need to melee the ice blocking the cave then head inside. In the southwestern corner of the cave is your Lucky Dice.
Head over to the far eastern part of the map and look for wooden Claptrap pretending to be a blacksmith. There is a quest to complete for Claptrap and you can find a Lukcy Dice on the roof of his building.
You’ll need to accept Claptrap’s mission to access the next area. Do so and then hug the southern wall. Follow the narrow, southern corridor until you find a Lucky Dice.
At the western edge of the village with Jar’s prisoners, just before it gives way to a large ice sheet, climb up onto the building here and look for the Lucky Dice among some crates and sacks.
Keep heading west from the previous die until you reach a pier overlooking the frozen lake. On this pier are a Lucky Dice and a chest.
South of the Ancient Obelisk, in the area where you need to defeat a pesky wizard without violence, you’ll find a small shack in the very north-western corner. Inside, is a Lucky Dice.
As part of the non-violent quest to rid Mount Craw of this wizard, you’ll need to gain access to a previously blocked off section of the map. From the village with the GTFO prisoners, head north and into a small cave door. Inside you’ll find a Goblin guarding a gate with another Goblin in a cage. Choose whichever method you like to get him to open the gate then head inside. You’ll need to fight a bunch of enemies and then you can find a Lucky Dice on a column in the northwest corner.
From the last die, keep moving deeper into this area and just before you go inside the temple proper, go to the far right/east and look for some ledges to climb up. Climb all the way up as high as these ledges/platforms go and you’ll find a Lucky Dice overlooking the combat chamber below.
That’s all 19 Lucky Dice in Mount Craw You can check out other guides for Tiny Tina’s Wonderlands here.
Tiny Tina’s Wonderlands is now available.