Disintegration is a different kind of shooter. Coming from V1 Interactive and Marcus Lehto, co-creator of Halo, Disintegration puts players on a gravity-defying vehicle called a Gravcycle. It also puts them in charge of a team of units that are semi-autonomous and partially directed by the player. In multiplayer, these groups of Gravcycle pilot and grunts are known as crews.
Different crews have different appearances, use different tools and weapons and have different skills and abilities. Despite not appearing like it on the surface, Disintegration leans heavily on the hero-shooter genre and requires solid teamwork and coordination.
In Disintegration multiplayer, you’re going to need to make use of a wide range of abilities and skills to win. You can’t simply go in guns blazing or you’re not going to survive. Instead, you need a healer, a tank, crowd control and the like.
That’s where the different Disintegration crews come in.
There are seven crews in Disintegration, so far. They are;
- Lost Ronin
- Neon Dreams
- Tech Noir
- The Sideshow
- King’s Guard
- The Business
From their names, you can probably guess their themes, but let’s take a look at each of them.
Lost Ronin is a Japanese Samurai themed crew. They are fast and use long-range weapons in order to stay out of trouble and keep the enemy from getting too close.
Lost Ronin’s main weapon is a burst fire machine gun that gets increased accuracy when players zoom in. The secondary weapon is the Yumi Rocket. It fires bursts of up to eight homing missiles that lock onto enemies if the player keeps them in their sights.
Lost Ronin’s grunts can use a Mortar Strike and two concussion grenades. Mortars can be launched at an area or enemy while the grenades stagger enemy units it hits.
Lost Ronin has four durability, three handling and six speed.
Each stat is out of a total of seven.
Neon Dreams is a fluoro 80’s themed crew. Best used up close and in a support role, Neon Dreams can use its abilities to interrupt and stagger enemies.
Designed for quick engagements and retreats, Neon Dreams uses rapid-fire light machine guns for its main weapons. A secondary Ion Disrupter is a charged weapon that temporarily increases damage against the target.
Neon Dreams’ grunts can use seeker rockets and two concussion grenades. The rockets hit a single target from long range while the grenades stagger enemy units it hits.
Neon Dreams has one durability, six handling and five speed.
Tech Noir is a support unit that combines long-range sniping. It appears to be a sort of cyberpunk meets anime-themed crew.
Tech Noir’s main weapon is a semi-automatic marksman cannon that deals a lot of damage but fires very slowly. Its secondary weapon fires an ally seeking healing projectile to keep other Gravcycles and grunts in the game.
Tech Noir’s grunts can use seeker rockets, a slow field and a disruptor field. The rockets hit a single target from long range, slow field slows enemies and projectiles and the disrupter disables enemy Gravcycle weapons.
Tech Noir has one durability, six handling and five speed.
King’s Guard is a medieval-themed crew. It is a defensive crew that excels at support and healing allies. It also slows enemies and makes them easier targets for hard-hitting teammates.
King’s Guard’s main weapon is a charged Javelin Launcher. When charged and fires, it slows enemies on impact. Its secondary weapon is a Nano Emitter that puts out a healing AOE that heals allies over time.
King’s Guard’s grunts can use mortar strike and proximity mines. Mortars can be launched at an area or enemy while the proximity mines deal damage to the enemy that triggers them and any others nearby.
King’s Guard has four durability, two handling and two speed.
Warhedz is a scrapper/junker Mad Max themed crew. It is heavily armoured, very slow and packs a whole lot of firepower.
Warhedz primary weapon are Tri-Nades. Firing multiple, bouncing explosives, Tri-Nades are deadly and deal huge damage to enemies. Its secondary weapon is the Warhead. The Warhead fires a powerful, timed explosive for devastating damage.
Warhedz’s grunts can use Blast Wave and Slow Field. Blast Wave deals heavy, directional damage. Slow Field slows enemies and projectiles.
Warhedz has seven durability, two handling and three speed.
The Sideshow is a clown-themed crew. Using speed, lots of damage and decent armour, The Sideshow are a difficult to use but effective crew for both offence and defence.
The Sideshow only uses one weapon; Sticky Grenades. They are remotely detonated grenades that stick to enemies.
The Sidewhow’s grunts use Blast Wave, Disruptor Drone and Slow Field. Blast Wave deals heavy, directional damage. Slow Field slows enemies and projectiles. The disrupter disables enemy Gravcycle weapons.
The Sideshow has three durability, four handling and six speed.
The Business is a hip-hop themed crew. Best used in close-quarters combat, The Business works best on defence against advancing enemies.
The Business’ primary weapon is a full-auto rifle. Its secondary weapon is a charged, burst shotgun.
Its grunts use seeker rockets and disruptor drones. The rockets hit a single target from long range while the disrupter disables enemy Gravcycle weapons.
The Business has five durability, four handling and six speed.
The closed technical beta will take place on January 28 and January 29, 2020. Following the closed Disintegration beta an open beta will take place from January 31 through February 1.
Disintegration will launch for PC, PS4 and Xbox One in 2020.