Psyonix announces the Blueprint Update going live for Rocket League in December

Psyonix, the developer behind Rocket League has announced that it will be releasing the Blueprint Update on December 4. This update was first announced in October and revealed that Blueprints and Credits will replace Crates and Keys. Once the update is live, at the end of a match, players have the chance to obtain a Blueprint. Blueprints will show exactly what item can be built, for a set price.

Blueprints, like Crates, can drop with special features like Painted, Certified, and Special Editions. To build the Blueprint, players will need to spend Credits. Alternatively, Blueprints can be traded or saved for later.

Any Crates that remain in a player’s inventory when the update goes live, will be converted to Blueprints from the same series. Blueprints converted in this way appear as “unrevealed” in your inventory.

Rocket League Blueprint Update

When it comes to trading Blueprints, Pysonix has said that it knows the community loves being able to trade freely.

We’re pleased to announce that items will still be tradable as they have been in the past, but with a few exceptions. Revealed Blueprints and items built from Blueprints will be tradable, as will free drops, and tradable items from your inventory prior to the Blueprint system.

However, unrevealed Blueprints will not be tradable. Credits will be tradable, but with some caveats listed below.

TRADABLE:
Revealed Blueprints
Items that have been built from Blueprints
Credits (As long as the other party in the trade does not include their own Credits)
Free Drops
Tradable legacy content acquired prior to the Blueprint system
Rocket Pass items from Pro Tiers
In-game event items

NOT TRADABLE:
Credits when traded for Credits
Credits when traded for nothing
Unrevealed Blueprints
Items purchased from the Item Shop
Bonus Gifts and Items received from Bonus Gifts (more on that below)
Esports Shop Items

With Crates leaving Rocket League, Decryptors will also be gone. Any Decryptors in your inventory will be converted into “Bonus Gifts.” These gifts can be opened at no cost and will contain items “from the Vindicator Crate series and first Blueprint Series, the Revival” Series, that will bring back some fan-favourite items throughout Rocket League’s history”

Alongside Blueprints and Credits, Psyonix is adding the Item Shop to Rocket League.

The Item Shop coming to Rocket League is an all-new way to browse in-game items to buy the exact item you’ve been looking for.

The Item Shop replaces the Showroom and will be accessible from the main menu. Featured Items will be shown with a 48-hour timer while Daily Items have a 24-hour timer, naturally. When the timer expires, new items will enter the shop. The kinds of things available in the shop include Painted Cars, Player Banners, Exotic Wheels, Goal Explosions and more.

Items will be purchasable with Credits and you’ll know exactly what Item and what type it is before you purchase it. Any Keys in your inventory will be converted to 100 Credits each when the Blueprint Update goes live. Credits are purchasable in packs as follows;

  • 500 Credits – $4.99 USD or region equivalent
  • 1100 Credits – $9.99 USD or regional equivalent
  • 3000 Credits – $24.99 USD or regional equivalent
  • 6500 Credits – $49.99 USD or regional equivalent

Once the update goes live, Premium DLC Packs will no longer be available to purchase.

If you already own any items from the DLC Packs, you will still have those items in your inventory. Items from Premium DLC Packs may return for individual sale in the Item Shop at a later date.

As for Esports Shop Items, those will still have their own space in the Esports Shop tab and will continue to be available for Esports Tokens.

Once the Rocket League Blueprint Update is released, Rocket Pass 5 will go live. More information about the pass will be released shortly. Additionally, Season 12 rewards will be available and Season 13 will begin, following the update.

Rocket League is available now.

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Leo Stevensonhttps://powerup-gaming.com/
I've been playing games for the past 27 years and have been writing for almost as long. Combining two passions in the way I'm able is a true privilege. PowerUp! is a labour of love and one I am so excited to share.

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