Clinically Dead Review – Your life flashes before your eyes….in standard definition
You awake in a hospital to the sound of a robot voice. Not a well-designed robot voice, but the kind that low budget sci-fi movies use.
You call out to discern the identity of this anonymous android and discover the sneaky cybernetic source of your discomfort is in fact, yourself. A sense of terror washes over you.
Intrusive waves of light twist your vision and still, Microsoft Sam speaks through you, crying for help to the nurse over the intercom.
“Drink the drug” she assures in English worthy of The Dudesons and promises that help will hurriedly reach you if you comply with her instruction.
This is Clinically Dead.
Clinically Dead Review
You finally give in to the shadows at the edge of your vision and a wrapped in a cloak of obsidian. However, this is abyssal relief is temporary and brief.
Shit’s about to kick off.
After a generous Windows Media Player-style worm-hole effect, you are greeted by a large, disembodied head. He’s bluer and less corporeal than your average sentient flesh clad skull and I can get down with that.
Big-head lays down the scope of things. You’re about 30 seconds away from death and you’re going to permanently reside in the limbo of reflecting over your brief existence unless you collect the time crystals and rewind the clock an hour for daylight savings.
Clinically Dead is a “4D” platformer with time acting as the fourth dimension.
A hub-world connects the mortal Mr Samson with a series of puzzles. The puzzles focus on manipulating your environment by accelerating or decelerating time.
In some levels, this is manually achieved by collecting Time Crystals and setting the time in the level. Different time positions will change the position of floating platforms or open and close doors.
It’s up to you to figure out what time is suitable for which obstacle and react accordingly.
Time is relative, so is enjoyment
The game is a bit clunky and the graphics can get choppy considering the basic design of the game.
Also, the long pauses between dialogue and scenes are either poor design or a brilliant way to build unease and discomfort.
I am unsure as of yet.
Still, I thought it was pretty fun at least for a few hours. I’d be looking to pick up this title if it was on sale and you like a bit of clunk with your existential dread.
Clinically Dead was reviewed on PC using a code provided by the publisher.
Game title: Clinically Dead
Throwback to Windows Media Player - 10/10
Long pauses between dialogue and scenes - 1/10
Strange shit left and right - 7/10
Forcibly reminding me of the temporary nature of existence - 5/10